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Im trying to extrude faces of a GameObject using ProBuiler in runtime using the following code , but its not working, is there any other solution for this?

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ProBuilderMesh pb =gameObject.GetComponent(); pb.ToMesh(); pb.Refresh(RefreshMask.Normals); pb.Extrude(pb.faces, ExtrudeMethod.IndividualFaces, 1f); pb.SetSelectedFaces(pb.faces);

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